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Would you be willing to spend $100,000 to completely progress through a video game? That sounds crazy, but it looks like you’d need to do that to successfully navigate Blizzard’s latest mobile game, Diablo Immortal. The game is technically free-to-play; however, like most mobile games, its monetization relies on loot boxes and microtransactions to make progress. This is extremely common in the mobile game market, but Diablo’s systems are so egregious that the game has been dubbed Diablo: Immoral. Players have spent thousands trying to get just one of many items needed to completely max out a character without ever actually receiving it. It’s so bad that players and community leaders like Asmongold are demanding changes to legislation to prevent this kind of practices. And countries like the Netherlands have already banned such practices, leading to Diablo Immortal not even being released there.
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Produced by: Cory Ray, Philip DeFranco
Edited by: Ben Wheeler
Art Department: William Crespo
Writing/Research: Brian Espinoza, Philip DeFranco
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#DeFranco #DiabloImmortal #Shorts