Thursday, 04 June, 2026г.
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360° NO-SCOPE BUTTON | Python Project using win32api

360° NO-SCOPE BUTTON | Python Project using win32apiУ вашего броузера проблема в совместимости с HTML5
Have you ever wanted to 360° no-scope someone without the effort of doing the 360°? Well, now you can (provided that you can shoot the gun yourself)! In this video, you will see the power of this revolutionary technology demonstrated in Minecraft and Clustertruck. IMPORTANT: Don't use this in competitive games like CS:GO or Overwatch or any other game where this would give you an unfair advantage. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ♫Music By♫ ●Kronicle - Wake Up ●Soundcloud - https://soundcloud.com/the-chemist-10 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ♫Music By♫ ●HookSounds – Days In New York https://youtu.be/bxQ5-tyS364 ●http://www.hooksounds.com/ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Outro song is Jetsons by Cxdy (from the YouTube music library) ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ The code: import pyautogui import pygame import keyboard import time import threading import win32api import win32con pygame.init() bg = (255, 255, 255) pen_col = (255, 0, 0) size = [700, 700] screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) pygame.display.set_caption('Mime') screen.fill(bg) pressedKeys = [] mousePosLog = [] mimicking = False rotation = [360, 0] sensitivity = 143.25 # Minecraft = 50, Clustertruck = ca 143.25 trace_time = 0.35 # 0.35 preset_path = True # Function for checking if a button has been tapped def tapped_button(button, ability): if keyboard.is_pressed(button): if button not in pressedKeys: pressedKeys.append(button) ability() else: if button in pressedKeys: pressedKeys.remove(button) done = False def trace_path(path): if preset_path: path = [] for x in range(0, int(trace_time * 40)): path.append([0, 0]) path[x][0] = int(x * (rotation[0] * 955 / sensitivity) / (trace_time * 40)) path[x][1] = int(x * (rotation[1] * 955 / sensitivity) / (trace_time * 40)) path[len(path)-1] = (int(rotation[0] * 955 / sensitivity), int(rotation[1] * 955 / sensitivity)) last_pos_x = path[0][0] last_pos_y = path[0][1] print("tracing") for pos in path: if not done: win32api.mouse_event(win32con.MOUSEEVENTF_MOVE, int(pos[0]) - int(last_pos_x), -1 * (int(last_pos_y) - int(pos[1]))) last_pos_x = pos[0] last_pos_y = pos[1] time.sleep(0.025) else: break clock = pygame.time.Clock() while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True # Check if we should be tracking the position def foo(): global mimicking global mousePosLog if not mimicking: mousePosLog = [] mimicking = True print('mimicking') else: mimicking = False print('stopped mimicking') tapped_button('m', foo) # Track the position if mimicking: mousePosLog.append(pyautogui.position()) # Logs the mousePosLog array def foo(): print(mousePosLog) tapped_button('b', foo) # Clear screen and positions def foo(): global mousePosLog screen.fill(bg) print('Cleared position') mousePosLog = [] tapped_button('p', foo) # Play def foo(): print('Moving mouse') # move_mouse(mousePosLog) t = threading.Thread(target=trace_path, args=(mousePosLog, )) t.start() tapped_button('f', foo) # Disable fullscreen (doesn't always work) def foo(): global screen print("toggled") screen = pygame.display.set_mode(size) tapped_button('9', foo) # Exit if keyboard.is_pressed('e'): print('Done') done = True pygame.display.update() clock.tick(40) pygame.quit()
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