Have you ever wanted to 360° no-scope someone without the effort of doing the 360°? Well, now you can (provided that you can shoot the gun yourself)! In this video, you will see the power of this revolutionary technology demonstrated in Minecraft and Clustertruck.
IMPORTANT: Don't use this in competitive games like CS:GO or Overwatch or any other game where this would give you an unfair advantage.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♫Music By♫
●Kronicle - Wake Up
●Soundcloud - https://soundcloud.com/the-chemist-10
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♫Music By♫
●HookSounds – Days In New York https://youtu.be/bxQ5-tyS364
●http://www.hooksounds.com/
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Outro song is Jetsons by Cxdy (from the YouTube music library)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
The code:
import pyautogui
import pygame
import keyboard
import time
import threading
import win32api
import win32con
pygame.init()
bg = (255, 255, 255)
pen_col = (255, 0, 0)
size = [700, 700]
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
pygame.display.set_caption('Mime')
screen.fill(bg)
pressedKeys = []
mousePosLog = []
mimicking = False
rotation = [360, 0]
sensitivity = 143.25 # Minecraft = 50, Clustertruck = ca 143.25
trace_time = 0.35 # 0.35
preset_path = True
# Function for checking if a button has been tapped
def tapped_button(button, ability):
if keyboard.is_pressed(button):
if button not in pressedKeys:
pressedKeys.append(button)
ability()
else:
if button in pressedKeys:
pressedKeys.remove(button)
done = False
def trace_path(path):
if preset_path:
path = []
for x in range(0, int(trace_time * 40)):
path.append([0, 0])
path[x][0] = int(x * (rotation[0] * 955 / sensitivity) / (trace_time * 40))
path[x][1] = int(x * (rotation[1] * 955 / sensitivity) / (trace_time * 40))
path[len(path)-1] = (int(rotation[0] * 955 / sensitivity), int(rotation[1] * 955 / sensitivity))
last_pos_x = path[0][0]
last_pos_y = path[0][1]
print("tracing")
for pos in path:
if not done:
win32api.mouse_event(win32con.MOUSEEVENTF_MOVE,
int(pos[0]) - int(last_pos_x),
-1 * (int(last_pos_y) - int(pos[1])))
last_pos_x = pos[0]
last_pos_y = pos[1]
time.sleep(0.025)
else:
break
clock = pygame.time.Clock()
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Check if we should be tracking the position
def foo():
global mimicking
global mousePosLog
if not mimicking:
mousePosLog = []
mimicking = True
print('mimicking')
else:
mimicking = False
print('stopped mimicking')
tapped_button('m', foo)
# Track the position
if mimicking:
mousePosLog.append(pyautogui.position())
# Logs the mousePosLog array
def foo():
print(mousePosLog)
tapped_button('b', foo)
# Clear screen and positions
def foo():
global mousePosLog
screen.fill(bg)
print('Cleared position')
mousePosLog = []
tapped_button('p', foo)
# Play
def foo():
print('Moving mouse')
# move_mouse(mousePosLog)
t = threading.Thread(target=trace_path, args=(mousePosLog, ))
t.start()
tapped_button('f', foo)
# Disable fullscreen (doesn't always work)
def foo():
global screen
print("toggled")
screen = pygame.display.set_mode(size)
tapped_button('9', foo)
# Exit
if keyboard.is_pressed('e'):
print('Done')
done = True
pygame.display.update()
clock.tick(40)
pygame.quit()