У вашего броузера проблема в совместимости с HTML5
2nd in the series of me faffing about with maya and compositing. This time just playing with soft bodies in maya, pfx barb wire, MISSS skin shaders, dynamic rigid bodies (lots of) and hair curves. The camera motion is essentially me filming my keyboard so i get the subtle noise motion, then i parented that under another camera which i keyframed around the scene. I exported the camera motion from maya as a .ma file and pulled it into afx. I then used trapcode particle to get the slight atmos dust in the air and composite little things around the floor where the cube lands.