Wednesday, 01 July, 2026г.
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Advanced Snowboarding GET AIR...Land Big Jumps!

Advanced Snowboarding GET AIR...Land Big Jumps!У вашего броузера проблема в совместимости с HTML5
Check us out: http://flowingfreeride.com/ Once you're confident in your core snowboard progressions you may start burnin' to get some serious air. Don't break bones! Learn to Ride Right™ with FlowingFreeride.com online pro snowboard courses led by an AASI Level 3 Certified and Freestyle Accredited instructor. In this lesson on kickers and jumps from our L3 Advanced Ripper Snowboard Course, we give tips on how to scout, prepare, speed-check, take off, and land. As you progress "Easy Style" with proper technique, you’ll find yourself landing bigger and bigger jumps safely and with fewer injuries. 0:08 Kickers and jumps. The big key to hitting kickers and jumps is being nice and 0:18 straight and carrying speed. I think the number one thing about 0:22 hitting jumps is the speed. So what I like to do before I go out and do 0:27 kickers is some of the drills I've talked about before. The ten to 0:30 thirty-foot rule the flat board drills just being really comfortable going 0:34 straight and carrying a lot of speed. When I'm taking someone through the 0:39 park that has never been through it but I don't actually hit the actual ramp if 0:43 there's room to the sides then I usually have them go to the sides and maybe jump 0:49 a little at the just right at the apex here so that I'm in the air little bit 0:55 and I get to feel that unweightedness. Because a lot of times they build the 0:59 kicker in the ramps and they still got the feature on the side where you know 1:05 you can go off of the actual ramp or you can go off to the side of it. And if 1:10 you're carrying that speed and you actually jump a little bit that's the 1:13 first thing that helps you to build in and to get your body feeling that unweightedness. 1:17 So after i've really got comfortable going toward off the size of 1:22 the Kickers the ramps I'm ready hit the actual kicker. Remember ATML approach 1:29 that's the number one thing make sure that I've got enough speed and that I'm 1:33 going straight for at least 10 to thirty feet that means I'm not doing that s turns. If I haven't hit the 1:38 jumps or kickers I look at other people and seeing how much speed 1:42 they're carrying in how how much speed, where they're speed checking so 1:47 I like to look at the jump and I usually can calculate how much speed I need to 1:54 carry into the jump and then as I hit the ramp and I come to the top 2:00 I usually pull my legs up by Jumping/Ollie. Usually I don't really do a lot of 2:05 aggressive movement I just let the board actually kinda get shot 2:10 off but yeah you can jump you can create MORE height if you do jump 2:17 and I pull my landing gear up so after i've taken off and I'm in the air I 2:24 always like to pull my legs up and try if it's more than five to six feet I 2:30 usually always try to get a grab in because I'm a lot more solid. You'll see 2:34 a lot of people rolling down the windows a bit. We call that rolling sown the 2:37 windows because they're out of the out of control a little bit off-balance so 2:41 you might accidentally rolled down the windows the first few jumps but start 2:45 trying to get some some type of grab whether it's your back hand your front it's 2:50 a mute stale fish nose grab whatever but the easiest grabs usually just just right 2:56 down and the closest right here on the toeside right here if you start doing 3:01 behind you on the heelside it starts getting more complicated. But your maneuver- pull your legs up
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