Polygon published an article pushing Antia Sarkeesian & Feminist Frequency's report on E3 2018's games, to show that women are still underrepresented. This data is flawed because the games industry had 50% of all games presented with the ability to play as either a male or female. As always this is her tactic of trying to remain the victim and never actually acknowledge that the gaming industry is trying to be more inclusive.
https://www.polygon.com/e3/2018/6/14/17465102/women-protagonists-video-games-e3
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