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Assassin's Creed Gameplay Walkthrough Part 19 - William of Montferrat Assassination

Assassin's Creed Gameplay Walkthrough Part 19 - William of Montferrat AssassinationУ вашего броузера проблема в совместимости с HTML5
Assassin's Creed Walkthrough General Playlists: https://www.youtube.com/user/ScorbasGaming/videos?flow=grid&view=1 Series Playlist: http://www.youtube.com/playlist?list=PLRxdL5GYBFCKMTXfs6tMurb-5MweYqudt&feature=edit_ok Channel: http://www.youtube.com/ScorbasGaming Patreon: https://www.patreon.com/ScorbasGaming Twitter Page: https://twitter.com/ScorbasGaming Facebook Fan Page: https://www.facebook.com/TheScorbasGaming Google+ Page: https://plus.google.com/u/0/116159214403232725692 SpreadShirt Shop Page: http://scorbasgaming.spreadshirt.com/ The Assassin's Creed games take place in 2012, featuring Desmond Miles, a bartender who is a descendant of several lines of prominent Assassins; though raised as an Assassin, he fled his nomadic family to seek out a more common lifestyle. He is initially kidnapped by the megacorporation Abstergo Industries, the modern-day face of the Knights Templar who are aware of Desmond's lineage. Desmond is forced to use the "Animus", a device that allows him to experience his ancestral memories. Abstergo is seeking to discover the location of several artifacts, or "Pieces of Eden", that hold great power, to control mankind and alter its fate, bringing humanity into a single unified group. Desmond also encounters a small team of modern-day Assassins; agreeing to work with them, Desmond uses their version of the Animus (the Animus 2.0) to continue to experience the memories of his ancestors to discover the locations of additional Pieces of Eden so they can be recovered before Abstergo can do so. While experiencing these memories, some of their abilities are genetically leaked into Desmond, known as the Bleeding Effect, giving him some of the Assassin skills of his predecessors at the cost of living with multiple sets of memories and personalities in his mind.
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