У вашего броузера проблема в совместимости с HTML5
Blending Alpha [EP47]
Detailed height alpha cutout transitions and Lightmaps
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►1h 56m
[5:26] Stream Start
[10:34] Breaking down the mesh in Modo.
[11:42] Material for the blending broken down.
[12:57] How I extracted the dirt / rocks from my cobblestone substance.
[15:03] Vertex painting and a detail lighting only bug explained.
[17:16] Flat borders and why they are important.
[33:54] Let's build a new part of the rubble set.
[50:19] UV's and lightmaps
[1:13:25] Debugging lightmaps for using your own.
[1:19:08] How I would deal with uneven ground with this type of asset.
[1:29:58] Breaking down the concept to find more assets to make for the scene.
[1:36:01] Side tangent about using tileable normal maps and ways to use it with other UV's.
[1:45:16] Picking some props from the concept to make.
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