Friday, 05 June, 2026г.
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Blending Alpha [EP47]

Blending Alpha [EP47]У вашего броузера проблема в совместимости с HTML5
Blending Alpha [EP47] Detailed height alpha cutout transitions and Lightmaps Don't forget to ► Like ► Comment ► Subscribe ►1h 56m [5:26] Stream Start [10:34] Breaking down the mesh in Modo. [11:42] Material for the blending broken down. [12:57] How I extracted the dirt / rocks from my cobblestone substance. [15:03] Vertex painting and a detail lighting only bug explained. [17:16] Flat borders and why they are important. [33:54] Let's build a new part of the rubble set. [50:19] UV's and lightmaps [1:13:25] Debugging lightmaps for using your own. [1:19:08] How I would deal with uneven ground with this type of asset. [1:29:58] Breaking down the concept to find more assets to make for the scene. [1:36:01] Side tangent about using tileable normal maps and ways to use it with other UV's. [1:45:16] Picking some props from the concept to make. If you'd like to Donate to help support for my time and efforts, you can do so at: https://twitchalerts.com/donate/dinusty ►Live Tuesdays and Thursdays 7pm GMT+1 Watch live at https://www.twitch.tv/dinusty ►Subscribe at: https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ ►Follow my Artstation at: https://www.artstation.com/artist/dinusty ►Subscribe to by blog at: http://estjeremy.tumblr.com/ ►My portfolio at: http://www.artbyjer.com/
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