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Some commentary on a recently released (un-narrated) 52-minute video of Civilization VI gameplay released by Polygon. I explore the new mechanics of the game, particularly differences from Civilization V BNW. A few of the mechanics I explore are:
Ruins [0:56]
Unit Movement [3:17]
Unit Stacking [24:20]
Unit Promotions [25:57]
Eureka moments and Inspiration Moments (Are they different?) [2:19]
Roads [10:20]
Building Districts [12:23]
Housing [5:54]
Amenities [5:54]
Religious Pantheons [5:05]
Civic Policies [3:34 ],[10:08]
Government types [12:46]
Trade "great works" with AI in trade deals [16:42]
Warmonger penalties [18:04]
Delegations to foreign civs [18:04]
Recovering builders from barbarians works the same as Civ 5 [17:15]
City bombardment [27:23]
City State Interaction, Alliance, "Envoys" [21:23]
Support Units [24:20]
Repairing damaged buildings [24:52]
Garrison in districts [26:08]
Healing during promotions [25:57]
Original video from Polygon: https://youtu.be/pFQbfZcUzLg
Pre-order Civ VI: http://amzn.to/2axk2uR (referral)