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Combat Arms: Magpul FMG-9 Review | Exploring The Arsenal Extra 12 [AzN3AlK0/TouhouSniper98]

Combat Arms: Magpul FMG-9 Review | Exploring The Arsenal Extra 12 [AzN3AlK0/TouhouSniper98]У вашего броузера проблема в совместимости с HTML5
Nexon has once again taken a page out of Activision's book and brought over the FMG-9 from MW3. Don't worry, it's not as damn overpowered as it is in Call of Duty, but it definitely can be extremely dangerous if used properly. Rank Unlocked: None (NX Standard) Cost: 11900 NX / 90 Days or 24900 NX / Perm for Preview Sale Damage: 36 Portability: 90 Rate of Fire: 90 Accuracy: 77 Recoil: 60 Recoil Spread: Extremely tight, if not the tightest of all SMG's in CA. Spreads out slowly, even while jumping Recoil Kickback: Minimal Recoil Controlability: A bit wonky due to extremely high ROF, but after a couple games with it, you should be able to master the recoil Tapfire Ability: Next to None Sprint Drawback: Slow for an SMG Draw Speed: Very Fast Center Speed: Slow. This counter-balances the fact that the FMG-9's spread increases slowly while firing and moving. Reload Speed: Extremely Fast Fire Modes: Full Auto Only Luck: Extremely High (due to combination of Extremely High Accuracy for an SMG, exceptionally low Recoil, and very tight spread) Ammo Capacity: Standard 30 Round Magazine, 90 in Reserve Key Physical Characteristics: Exactly the same as the FMG-9 in MW3 Muzzle Noise: Identical to the FAMAE S.A.F. Attachment Options: Silencers/Suppressors only (no magazine modifications or sights) Fireteam Worthy? Most Likely Not Quarantine Worthy? Yes Frank Personal Opinions: I've been playing around more with the FMG-9, and I must say that it completely dominates anything at CQC range and will take care of MRC engagements with lottos. The one thing that stands out with the FMG-9 is how easy it is to get lottos and headshots with it at CQC or MRC distances. It still suffers from similar problems that the VB Berapi LP02 has, but because the FMG-9 is stronger than the Berapi by 1 point, that single point of increased damage is significant enough to dramatically increase its middle range proficiency over the Berapi by a long shot. You're still going to have to use a lot of fucking bullets to knock someone down at MRC if you don't get a lotto, but at CQC, it completely rapes face. Definitely caters perfectly to Rushers and CQC specialists, but I don't recommend it as a go-to SMG. It's too bipolar to be a highly effective, every-match weapon, but it still remains a fearsome weapon. Whether or not you want to get it is now up to you. Final Rating: 58.33333333333% CQC: 97% MRC: 68% LRC: 10% Thanks for watching! IGN: AzN3AlK0 KDR: 1.48 Rank: Colonel II Clan: ToTheIdiotMobile (TTIM) Maps: Junk Flea, Rural Estate, Sand Hog Modes: Elimination 140 Kills, One Man Army 30 Kills Weapon: Magpul FMG-9 Gear: GP Speed Gear
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