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Creating a Dispersion Shader in Cycles (CGC Weekly #17)

Creating a Dispersion Shader in Cycles (CGC Weekly #17)У вашего броузера проблема в совместимости с HTML5
Sign up for CG Cookie for more Blender Training - http://bit.ly/2nwAggY It's easy to add a glass shader to anything in Cycles, but it's more challenging to make it disperse light like a real-world prism. In this video, we'll explore the physics behind dispersion, and how we can utilize this info to create a realistic dispersion shader.
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