Saturday, 15 August, 2026г.
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Destiny 2 News | Destiny 2 Forsaken Complete BREAKDOWN (Old D1 Weapon System, Gambit, New Exotics)

Destiny 2 News | Destiny 2 Forsaken Complete BREAKDOWN (Old D1 Weapon System, Gambit, New Exotics)У вашего броузера проблема в совместимости с HTML5
Breakdown of Forsaken Bungie Year 2 DLC Stream - Enemy Types SCorn- Fallen Barons are Boss Scorns -New Weapon System Now features the option to go back to the old Destiny 1 weapon system. It also features the option to equip kinetic power weapons as well, allowing users to hold 3 shotguns. -Weapons Exotic Twin Rabbit Rocket Launcher Intrinisc Perk - Shoots two tracking rockets, one void and one solar Trait - Void rocket suppresses and solar rocket causes damage over time Ace of Spades was seen all over the stream including the cover art for the Forsaken Kinetic Auto Rifle Vigilance Wing? or at least it looks like Vig wing but an Auto Rifle version of it We also see a hunter wielding a thorn like weapon but seems to have the taken aura around it as well as a taken explosion on shot. Sword that throws a projectile Legendary Hand Cannon 110 RPM Thin Line which has a trait of moving target Legendary Kinetic Auto Rifle 600 RPM Ether Doctor with Dynamic Sway as it's trait Legendary Energy Slot Sniper 140 RPM Twilight Oath with Box Breathing as the trait which also exists on the Ikelos Sniper Legendary Kinetic Shotgun 55 RPM Trackless Waste with Threat Detector as its Trait - Random Rolls and Improved Mod System Legendary Kinetic Auto Rifle 450 RPM Hazard of the Cast with Ambitious Assassin Legendary Kinetic Auto Rifle 450 RPM Hazard of the Cast with Zen Moment Looks to be traits and stats that are random but RPM is still the same. The stat changes themselves, in terms of difference between handling, range, and stability could just be related to scope/barrel perk changes. Mods might allow us to swap all of these things or maybe just traits. - New Weapon Type Bows - from what we see it can be equipped in the energy slot Their will be 3 types of bows that will be seperated by its range capabilities 1 for short range, mid range, and long range. One of the bows seems to have a riskrunner/richochet round effect where it bounced off a wall and hit a fallen We also see a guardian get body shot by this bow and die instantly. Could be a heavy slot Bow or maybe all bows are super OP. - Armor Perks We see a Warlock Bond two perks: The first perk reads "while in the Dreaming City, you deal more damage to all targets" the second perk reads "while in the dreaming city, you take more damage from all sources" - Subclass Changes We saw a Stormcaller devour his grenade to gain an Arc Soul A arching Death from Above for Striker Titans and also a slam that didn't embody him in the Striker animation, which could be another take on Shoulder charge, aka DEATH CHARGE. Fire knives for Gunslinger which seem to be thrown at enemies and looks to be 4-5 at a time Giant Hammer for Sunbreaker Titans which will have an aoe blast that will then turn into a FIRE TORNADO Arc Strider will now be able to absorb and reflect damage with a twirl of its lance Voidwalker now seems to have a stormcaller like animation but it seems to have a controllable blink animation that allows you to zip around enemies. It also features a void explosion from the body similar to land fall but looks to have a much bigger blast radius. Stormcaller can not shoot a beam of Lighting that will probably make it a contender in PVE for DPS on bosses, and I quote "its gonna break the game" from a bungie dev. Sentinel Might actually have weapons of light as we see the sword of a Dawnblade get much larger and turn the color red. That animation could be something else but I felt this was adding weapons of light. Nightstalker can now cast Shadow Mark which seems to be a void twist as a Pugalist which allows you to 1 punch everyone. -Rework in Masterwork System which is probably more than like related to legendary masterworks since exotic catalyst seem to be in a good spot - Gambit is a brand new game mode featuring 4v4 in a PVE arena. Upon killing adds motes will be dropped that can be cashed into a bank. After cashing enough in you will be able to send a "blocker" to the other side which will lock the opposing team's bank down and will remain locked down until they kill that blocker. After filling up your bank your able to summon your Prime Evil and you then you slay it. Another element in Gambit is allowing 1 teammate to invade the opposing team for 25 seconds. He is then allowed to slay out in whatever capacity bringing supers and power ammo to help them. - Raid Raid will boast more bosses than any other and suppose to feautre more boss fights. The raid will also tie into the new area called the "Dreaming City". This is the awoken homeland. Looks to be a an explorable area more than likely has the raid access right there, similar to Vault of Glass on Venus. The Dreaming City is also suppose to dynamic, changing weekly depending on the guardians that have done things in that area. Looks to be interchangable puzzles to me. - Collections Tab and Triumph Tabs
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