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[Diablo 4] Discussing System Design Blog | Itemization, Keyed Dungeons, Endgame Progression

[Diablo 4] Discussing System Design Blog | Itemization, Keyed Dungeons, Endgame ProgressionУ вашего броузера проблема в совместимости с HTML5
#diablo4 #davidkim #itemization For a change of pace, we've got coverage of some Diablo 4 news! Earlier today, David Kim, Lead Systems Designer on Diablo 4, published a blog going over some of the community's most pressing feedback and concerns over itemization coming off the heels of BlizzCon 2019 and the demo for the game there. David promises a future blog that dives even deeper into itemization, but takes a moment to discuss endgame progression, keyed dungeons, character power, and more. What do you think? What does Diablo 4 need to focus on the most? What are you worried or concerned about? System Design in Diablo IV (Part 1) Official Blog - https://us.diablo3.com/en/blog/23232022/system-design-in-diablo-iv-part-i-11-19-2019 Leviathan Plays Diablo 4 Demo At BlizzCon 2019 - https://youtu.be/88Sa_8gDSFI ► Twitch: http://www.twitch.tv/leviathan111 ► Twitter: http://www.twitter.com/ThatsLeviathan ► Discord: https://www.discord.gg/Leviathan
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