Thursday, 02 July, 2026г.
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Dual wield Flicker Strike Crit Phys Daggers 2:00 Gorge run

Dual wield Flicker Strike Crit Phys Daggers 2:00 Gorge runУ вашего броузера проблема в совместимости с HTML5
So this is my level 90 character (my first ever level 90, other chars were up to 87) doing an easy rare Gorge at 2:00 minutes. This is by no means an original build with any original gimmicks. It is not intended to be tanky, just plain fun and strong. I have died a whopping 42 times with this char (including 4 times between 89 to 90, so that was fun to level) and it is obviously not hardcore viable (unless you're extremely good at avoiding dangers, which I am not). Things I have not covered in the video: Defenses- Dodge (30% attack dodge from acrobatics, up to 18% attack dodge from Darkray Vectors and 34% attack and spell dodge from Vaal Grace), up to 75% attack dodge and 34% spell dodge. It's possible to sacrifice 4 points from other places like life or dps to allocate the remaining dodge passives but I said "nah, MOARE DPS please thank you". Taste of Hate- Obviously. Before I purchased one I used a Jade Flask. Bino's amazing regen- Usually a lot of hits will reduce my life to like 30%, but Bino's regen will bring me back to full life almost instantly. I rarely use a life flask. This doesn't help against large hits though. CwDT- Immortal Call- Increased Duration- Almost all of the time saves you from reflect. One hit will remove like 90% of life, but in the brief moment of invulnerability you will almost always kill the rare and Bino's regen will already bring you back to full life. This requires you to be at full life before hitting the rare though, otherwise you'll die 100% of the time. DPS- This is actually a really good defensive property. The incredible clear speed of this build usually allows you to kill anything before they have a chance to hit you. In harder maps with, say, phys reduction, enfeeble and curse immune this might not be the case though. Today I did a poorjoy's and not a single monster was able to hit me before I killed it (including the boss), luckily because with Abyssus, Vulnerability that mobs cast and the increased damage mod on the map most hits would be one shots. Gems and gear: Gear and Gems- https://www.pathofexile.com/account/view-profile/OhYesIDid/characters Character is OnePercentOfMonster Passive tree- https://www.pathofexile.com/passive-skill-tree/AAAAAwIAAAYAXgOHBLEFLQW1Bx4ILgvBDHMM8g2NDkgRLxGWFfYWvxmOG60j9iSdJP0mlSoLLOEuUzB8Nj031D7PQzFHBkd-SVFKfUz_TZJOKlFHVUtXl1oaW69d8mBBYeJiWmJ5YqxjcGVNZ6BsCGyMcFJwVnGwdO11_XrvexR9dX3jhG-E2Yd2idOMNo19jb-QG5UulWaaE5uNnaqjiqXLpn-sZrGztMW1SLk-vTa95r6nwuzDM8jcyPDTb9N-1CPUQth22sHb1Nvn45_nVOtj7T_tQe2D7g7w1fGK_MX-uv_e?accountName=OhYesIDid&characterName=OnePercentOfMonster DPS stats: Avg. Damage, unbuffed (in hideout)- 18,767 Avg. Damage, fully buffed (9 Frenzy charges, 3 Power chrages, Taste of Hate and Atziri's Promise up)- 41,165 Attacks per second, unbuffed- 7.16 Attacks per second, fully buffed (9 Frenzy charges, Blood Rage and Vaal Haste)- 14.22 Estimated chance to hit- 91% Crit- 95% (capped) with both daggers with 3 power charges My calculated dps (I could be wrong about this)- 585,366 Fully buffed single target dps (398K multi target- after Melee Splash's less damage is applied). It is actually more than that because this doesn't include Assassin's Mark's more extra damage. Thanks for watching. This is by far my favorite character ever, evidenced by my pushing it to level 90 despite dying a lot.
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