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Godot 3.1 - Improve 3D scene performances - GridMap & Trim Sheet - Blender 2.8

Godot 3.1 - Improve 3D scene performances - GridMap & Trim Sheet - Blender 2.8У вашего броузера проблема в совместимости с HTML5
How to improve 3D scene performances in Godot 3.1 using "trim sheet" technique and GridMap node "Octant Size" parameter tweaking. Using trim sheet we can share a single PBR material on multiple meshes, improving performances. However some extra geometry is needed. Using GridMap node we can further improve performances but we need to tweak the "Octant Size" Parameter. Oficial Godot 3.1 Documentation about GridMap node: https://docs.godotengine.org/en/3.1/tutorials/3d/using_gridmaps.html here read the "description" section where explains how it works https://docs.godotengine.org/en/3.1/classes/class_gridmap.html#class-gridmap ???????????????? ? Amil web page: ? http://amil.altervista.org/followme ? Soundtrack: ? https://soundcloud.com/amil-francesco-lima/ ⬇ Follow me also on social networks ⬇ ? https://www.facebook.com/francescolima.amil/ ? https://twitter.com/Amil_developer ? https://www.instagram.com/francesco_lima_amil/ ? https://it.pinterest.com/Amil_Developer/ ? https://soundcloud.com/amil-francesco-lima ? https://sketchfab.com/francescolima74 #Godot3.1 #gridmap #trimsheet #3Dperformances #GodotEngine
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