Horizon Zero Dawn 100% Walkthrough is done on NEW game VERY HARD Difficulty, this walkthrough covers all Collectibles. 12x Vantage Points, 30x Metal Flowers, 6x Banuk Figures, 12x Ancient Vessels & ALL DataPoints with all cut scenes
Collectables In this Walkthrough:
DataPoints 01/63 For Director Evans 07:37
DataPoints 01/22 Happy Birthday ISSAC! 08:18
DataPoints 02/63 Log: Conner Chasson 09:51
DataPoints 03/63 Full Stop 10:41
DataPoints 04/63 Log: Conner Chasson 11:20
DataPoints 05/63 Log: Jackson Frye 11:53
DataPoints 06/63 Log: Ella Pontes 12:13
DataPoints 07/63 Log: Mia Sayied 12:42
DataPoints 08/63 Log: Skylar Rivera 13:17
Trophies In this Walkthrough:
Follow Rost's Teaching (Default)
MAIN Quest A Gift From The Past 02:33
Main Quest Lesson Of The Wild 17:00
Machine Watcher 18:43
Machine Strider 25:26
Stealth & saving Teb 29:14
Part 2: https://www.youtube.com/watch?v=9g9mihW5g-M&t=163s
Horizon: Zero Dawn 100% Very Hard All Parts/video Playlist: https://www.youtube.com/playlist?list=PLin7Awu14Ys0ogtsDxtBbRk1zuNfZFuUg
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In the near future, humanity has mastered holographic and robotic technologies. However, some unknown calamity causes the human civilization to collapse, leading machines to dominate the planet. Many years later, the remaining humans have regressed to primitive tribal societies, with their technologically advanced predecessors vaguely remembered as the "Old Ones". Despite living at the mercy of the machines, humans have been able to peacefully coexist with them, only having to occasionally hunt machines for parts. But a recent phenomenon known as the "derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear, threatening the survival of the human race.
One of the many tribes in this post-apocalyptic world is the Nora, a society of hunter-gatherers that worship nature but shun Old Ones' technology as taboos. The Nora are also known to punish wrongdoers by labeling them as "outcasts". Outcasts are forbidden from entering tribe settlements, leaving them to survive in the wild on their own.
Guerrilla Games began developing Horizon Zero Dawn in 2011, following the release of Killzone 3. When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts and was first pitched in 2010 by art director Jan-Bart van Beek. When this concept was chosen, a team of 10–20 began building prototypes of the game; many of the elements featured in the prototypes remained in the game throughout development. Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story. The main elements of the story and the character of Aloy remained intact since early development. Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the team began working on Horizon Zero Dawn. The team also cancelled work on another title so as to allow the entire team to focus on the development of Horizon.(Source: Wikipedia)