IKinema And PhysX - Combining Physics With Kinematics
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IKinema is a production-proven technology for full-body IK animation. Products include run-time middleware for mobile platforms and high-end consoles as well as a plugin solution for Maya. This presentation shows how IKinema is combined with PhysX in Maya to blend between physical simulation and user-defined constraints to speed up animation and provide tools to the artist for customizing quickly and realistically the dynamic response. This on combination with APEX Clothing brings a dynamic physical effect, in run-time during game-play or off-line during design and animation for film or game.