Khabarovsk — Soviet Tier X destroyer.
The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armor and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defense.
Performance
The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders.
First: the running. She puts the "top" in top speed: at 43 knots, half a knot faster than her predecessor Tashkent, her speed is matched only by her cousin Leningrad. With Sierra Mike (+5% to the ship's maximum speed.) signal and Engine Boost (While active, increases a ship's speed by a fixed percentage.) active, this increases to an eye-popping 48.7 knots! A powerful engine gives her great acceleration as well. On the other hand, her turning radius is quite large and her base rudder shift is extremely poor; upgrades are needed to improve her maneuverability to manageable levels. And while she can run, she can't hide: her base concealment is a massive 10.0 km, and in practice can be worse than some cruisers.
Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity and much faster turret traverse. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Her range does decrease somewhat, forcing her to fight a little closer to the action.
While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Repair Party (While active, restores a fixed percentage of a ship's hit points each second.). Most notable, however, is the 50 mm plating about her midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armored destroyers. Optimal angling will depend on the enemy guns and their shell selection.
Her decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike, especially given her lack of a Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) option.
The torpedoes are mostly a curiosity. With a 6.0 km range — quite low for her tier, ship concealment, and role — they will see little use in the majority of games. They are also very slow; only slightly faster than the ship they were fired from! However, they do have one special feature: as the first electric torpedo introduced to the game, their detection radius is a tiny 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) will have almost no chance to react.