Let’s Replay Deus Ex #05: JC Plays by His Own Rules
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How you deal with dialogue is as important to determining the course of events in the game as combat is. You can make things a lot easier if you say the right things, stopping a conflict before it begins or getting information you’d otherwise miss. You can also makes a lot more difficult for yourself by not following orders, though sometimes there are benefits to it that aren’t readily apparent at the time. What makes this game great is that there’s different dialogue depending on what you do in many situations and sometimes what order you do said things in. This isn’t just flavourful either; what you do and say has direct consequences to parts of the plot, with some choices having far-reaching implications that last the entire game.
This gives the game plenty of replayability as you find new things you’ve never seen just by making a few decisions differently. While I make no promises that every choice I have will be unlike my original let’s play, I’ll certainly be doing a few things that people might not have seen before to see dialogue I’ve never been privy to. As to what those choices will be, that I won’t say here. You’ll just have to watch and see what I do.
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