Friday, 19 June, 2026г.
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Lighting up your sprites in Godot

Lighting up your sprites in GodotУ вашего броузера проблема в совместимости с HTML5
Everything you need to know about using 2D lights, Normal Maps and occluders for your 2D scenes in Godot. What are they, what does it look like, how do you light up your scene with Light2D nodes, how to create shadows and more. In this weeks video I offer you some tips and tricks on how to use, understand and work Normal Maps in Godot. The tools mentioned in this video : Sprite Illuminator ► https://www.codeandweb.com/spriteilluminator Sprite DLight ► http://www.2deegameart.com/p/sprite-dlight.html Sprite Lamp ► http://www.snakehillgames.com/spritelamp/ Ship used for the demo ► http://millionthvector.blogspot.com/2013/07/new-free-sprites-with-normal-maps.html Here's how to contact me, follow me and support me, check out these links : Support me on Patreon ► https://www.patreon.com/ombarus Follow me on Instagram ► https://www.instagram.com/ombarus1/ Join the discussion on Discord ► https://discord.gg/8vUQuqh Music ► https://www.bensound.com Website ► https://www.ombarus.com Github ► https://github.com/Ombarus Email ► [email protected] Twitter ► @Ombarus1 My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
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