Everything you need to know about using 2D lights, Normal Maps and occluders for your 2D scenes in Godot. What are they, what does it look like, how do you light up your scene with Light2D nodes, how to create shadows and more.
In this weeks video I offer you some tips and tricks on how to use, understand and work Normal Maps in Godot.
The tools mentioned in this video :
Sprite Illuminator ► https://www.codeandweb.com/spriteilluminator
Sprite DLight ► http://www.2deegameart.com/p/sprite-dlight.html
Sprite Lamp ► http://www.snakehillgames.com/spritelamp/
Ship used for the demo ► http://millionthvector.blogspot.com/2013/07/new-free-sprites-with-normal-maps.html
Here's how to contact me, follow me and support me, check out these links :
Support me on Patreon ► https://www.patreon.com/ombarus
Follow me on Instagram ► https://www.instagram.com/ombarus1/
Join the discussion on Discord ► https://discord.gg/8vUQuqh
Music ► https://www.bensound.com
Website ► https://www.ombarus.com
Github ► https://github.com/Ombarus
Email ►
[email protected]
Twitter ► @Ombarus1
My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.