► Walkthrough: Mass Effect 2
► Playlist: http://bit.ly/2PXYxtA
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Mass Effect 2
An asari concierge named Careena, accompanied by two LOKI Mechs, greets Shepard upon arrival on Illium. She informs Shepard that Liara T'Soni has paid for the Normandy's docking and administrative fees. Careena also states that Liara would like to speak with Shepard. Liara can be found near the trading floor. EDI advises Shepard that Liara may have information on Samara's location. Liara tells Shepard that Samara arrived recently and registered with Tracking Officer Dara. Officer Dara can be found at the transportation hub. Officer Dara tells Shepard that Samara is at the commercial spaceport. Shepard can hail a cab to the spaceport by either a dialogue option with Officer Dara or by walking to a console at the center of the hub. Upon further inquiry, Officer Dara tells Shepard that justicars are like Spectres, but no government oversees them. Justicars are only bound by their code. Going to the spaceport is a one-way trip; once at the spaceport, Shepard cannot return to the rest of Illium without first completing the mission.
Spaceport
Pitne For and AnayaOnce at the spaceport, there is a cutscene in which Detective Anaya is talking to the volus merchant Pitne For, discussing the recent murder of Pitne For's business partner, Dakni Kur. A justicar is also investigating the murder. Shepard can talk to several people in the area: Pitne For, a turian worker, and an asari spaceport official. Inside the police station, Shepard learns from Anaya that Samara is at the crime scene. Anaya is anxious to have Samara leave as soon as possible. Her superiors have ordered her to detain Samara, but doing so would probably result in the detective's death. Anaya gives Shepard permission to enter the crime scene, but warns that Eclipse mercenaries are probably involved in the murder and control the back alleys. There is a weapons locker in the police station in case anyone needs to change weapons and a medical station with Medi-gel.
Soon after Shepard crosses the police tape, there is a console on the right with shipping details that will start the assignment Stolen Goods Found. Shepard can walk to the end of the corridor and down the stairs to find some salvageable Circuit Boards (+3000 credits).
Shepard overhears Eclipse mercenaries deploying a squad to hunt down the justicar when moving towards the staircase. Up the stairs and around the corner are an Eclipse Vanguard, three LOKI Mechs, and a Sisterhood Initiate. There is plenty of cover allowing one to move from cover to cover to pick them off one by one. It is also possible to snipe them before they notice your presence.
Overall Combat Strategy: For the majority of the merc battles you encounter on this entire dossier mission, even on insanity, there is no need to make the battles hard at all. Place your squadmates into cover / kneeling down well behind Shepard on staircases, in hallways, or in prior rooms to the section you are trying to complete. Shepard can then move forward slowly, peek around corners / doorways, and then use weapons / powers on the mercs and LOKI mechs. When Shepard's shields go down, you can move back down where your squadmates are in cover. Vanguards will come up close to Shepard but will stay in cover. LOKI mechs will close distances but you can walk far backwards in most cases to chip away at them until they fall.
Shepard passes some more police tape and opens the door, which starts a cutscene. An Eclipse mercenary is seen flying. Samara is asking an Eclipse Lieutenant about the location of her quarry. The Eclipse Lieutenant refuses to answer, so Samara defenestrates the Lieutenant with her biotics. She biotically flies down to the Lieutenant and asks again, but is again refused. Samara then breaks her neck. She then turns around and talks to Shepard. The Commander asks Samara to join in the mission against the Collectors. Samara declines because her own mission comes first. Detective Anaya arrives, wishing that Samara would join Shepard. Anaya has been ordered to detain Samara. Samara says the justicar code allows her to submit to detention for only one day, after which she must continue her investigation, implying that she will fight ...
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How I ran this game in 21:9 - 3440x1440 - 60 FPS:
Used the following mods: ALOT, No MiniGames, Cheat Console, ENB and Reshade, Increased Maximum Fuel and Probes
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Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary)
Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS
Always with the best graphic option - Ultra.
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