У вашего броузера проблема в совместимости с HTML5
In this video I will create a simple flat bowl with a high and low poly mesh. I will export to SP for baking and to create some height details using alphas, and paint all textures with smart substances. I will export the normal map out, then bring it back in to re-bake AO and curvature using the new height information, then I will export the maps and add the whole thing to my Unity scene.