Another lack luster chapter, but at least I can tell moderate amounts of effort was put into it.
This chapter has two fatal flaws. The first of which is the set of AI choices Subieko made. Aside from the rush at the beginning (Which is easily trivialized with a proper approach) none of the enemy units do anything until you're within range. This is easily handled using the classic bait & switch tactic, in which you place a durable unit in enemy range to make them come close, then swarm them. Because of the poor AI decisions, the chapter is extremely easy.
The other fatal flaw of this chapter is the fact that you are required to arena abuse in order to defeat the boss. This is extremely tedious, and, if you're unlucky, your unit can get one-rounded, effectively making this chapter luck based. This is yet another case of difficulty padding, where most of the chapter's difficulty is completely artificial and a result of lazy/poor design.
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