Hello, this film shows my build (attributes, feats, boons, skills), companions and equipment I have.
I haven't spent real money on the game, that's why I've got low rank enchantments in defense slots (rank 8 each), and only Lesser Soulforged Enchantment in armor enchantment slot.
Statistics in the end:
Power - 22k +
Critical Hit - 20-21.5k
Critical Severity - 219.6% = Vorpal enchantment, feats, boons (stronghold 15%, ice 2%, tyranny 5%), companions, Adorable pocket pet, Wild storm elixir, squash soup, major flask of potency
Armor penetration 6-6.5k
Recovery - It's not important (Hidden daggers once every 6 seconds and we have 3 charges, at this time we renew another. Daring Shout lasts a long time, so has time to renew before X sign disappear)
Enchantments in attack slots: brutal - almost everyone uses the azure, but I achieve critical hit around 20k with rank 11 brutal enchantments on my character and with enchantments rank 12 on Ioun Stone, in addition we'll have a lot more power.
Enchantments in defense slots: Violent / Wild - It's worth to have 3 Wild Enchantments (about 1200 life steal more) and the rest of Violent (20% of defense is power), and your Hit Points should be around 100k+, because we can have a problem to stay alive when GF will use Knight Valor (such as ECC Dung, eTOS, eGWD)
Armor enchantment slot: Soulforged Enchantment
Weapon Enchantment slot: Vorpal Enchantment - rank 11 stone is enough for us, it's decrease 2% of monsters defense.
Companions: Black dragon ioun stone, Erinyes of belial, Cambion Magus, dancing blade, air archon
I don't recommend Sigil of the Devoted artifact in primary slot, because charging the daily during the combat is completely enough for us. Instead of this, I'll recommend Wheel of Elements artifact - fire gives us 30% more damage for 28 sec, when it's mythic quality.
skills:
At wills - Weapon master's strike, Sure strike
Encounters - Hidden daggers, Daring Shout, Indomitable battle strike
Daily - Crescendo, Avalanche of steel
Class Features - Destroyer, Weapon master
Rotation skills:
Before we use any skill, first we should use interrupted Weapon Master's Strike, to buff ourselves so when using skills also included damage from WMS.
Weapon master's strike you can be stopped without moving from side to side sprinting, just a fraction of a second after hitting press another skill.
Power Daily: Avalanche of steel - we use only to survive (tank is dead, don't have knight valor / bubbles of paladin, etc.).
Many targets - interrupted weapon master's strike + daring shout
Daring Shout - do not wait until the end of animation skill only we stop him by holding Shift (sprint) and moving sideways, backwards or forwards
Hidden daggers - throw only once every 6 seconds, you do not need to hit any target and still buff 40% damage for 6 seconds. appears. Here you can not abort animation skill will not work because the buff.
After marking targets by shout and throwing daggers, go to mobs and use Weapon Master's Strike all the time - try hit as many as possible mobs (you can see this on the video). U have to use daggers every 6 seconds to have buff permanently.
Single target:
Use interrupted Weapon Master's Strike before every another skill. Daring Shout, Hidden daggers, Indomitable battle strike, Crescendo, hidden daggers and sure strike to renew a indomitable battle strike.