Friday, 10 July, 2026г.
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Playing Like a Designer - II: How to Analyze Game Design - Extra Credits

Playing Like a Designer - II: How to Analyze Game Design - Extra CreditsУ вашего броузера проблема в совместимости с HTML5
All types of games offer value and learning for beginner and experienced game designers. But analyzing these games requires some familiarity with concepts and terms that will help you go beyond describing a game as "good" or "bad." Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) (Original air date: February 9, 2011) _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2n5bPJx Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: [email protected] _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Morning, Thinker" by DragonAvenger, Mattias Häggström Gerdt http://ocremix.org/remix/OCR02099/
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