Wednesday, 10 June, 2026г.
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PUBG - PC 1.0 Update #12 ( balance patch )

PUBG - PC 1.0 Update #12 ( balance patch )У вашего броузера проблема в совместимости с HTML5
patch notes: https://steamcommunity.com/games/578080/announcements/detail/1651009712392248570 Hi everybody, This is a big patch. We’ve got map selection, bug fixes, more improvements for Miramar, and a whole heap of weapon balance changes. Weapon balance in particular is really important for us, and we want to take the time to get it right. For this reason, we’re going to keep the changes on the test server for longer than we normally would. We’ll be listening and and making changes based on your feedback before pushing this update to live. So please share your thoughts with us! With love, Your friends at PUBG Corp. Weapon & Item Balance We explained our goals with weapon balance in last week’s dev blog. You can find the specific changes below: Weapons ARs - rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations. SMGs - adjusted them to be more effective in short range combat Shotguns - increased overall damage and effective range Pistols Increased the damage of the P92, P1911, P18C, R1895, and R45 Shotguns Increased limb shots modifier (shooting limbs now does more damage) Slightly decreased the damage of the S686 and S1897 Reduced pellet spread by 25% Shotgun chokes can now be attached to the sawed-off SMGs Increased limb shots modifier Slightly increased the damage of the Micro UZI, UMP9, and Vector Decreased vertical recoil on all SMGs Decreased recoil and scope sway when moving in ADS (aiming down sights) Increased ADS transition speed ARs Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416 Increased reload time by 30% for the SCAR-L, M16A4, and M416 Increased reload time by 10% for the AKM Increased vertical and horizontal recoil for all ARs except the AKM Decreased recoil recovery rate for all ARs Restricted big scopes (8x and up) for use with all ARs Added new recoil animations for all ARs DMRs Increased head, body, and limb shot modifier Decreased the damage of the SKS Slightly increased the damage of the VSS and Mini14 Increased vertical and horizontal recoil for all DMRs Decreased the recoil recovery rate for all DMRs Added new recoil animations for all DMRs Other guns Slightly increased the damage of the DP28 and M249 Restricted big scopes (8x and up) for use with LMGs (DP28, M249) Reduced crossbow reloading time from 4 seconds to 3.5 seconds Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath. Weapon sway when moving is now also reduced by the cheek pad attachment Cheek pads now help you recover from weapon sway more quickly after moving Throwables Frag grenades Increased explosion damage and added new hit effects and animations Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade. Weight changes (all throwables) Frag grenade: Increased from 12 to 18 Molotov cocktail: Decreased from 18 to 16 Smoke grenade: Decreased from 16 to 14 Stun grenade: Decreased from 14 to 12 Character Movement We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed. We’ve removed the first shot delay when your character is not sprinting Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received Other Item Balance Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package) Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages We’ve reduced the spawn rate for AR extended quickdraw magazines DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments Adrenaline syringes now spawn (rarely) alongside normal loot in the game world Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds Gameplay Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.
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