Rimworld alpha 14 Medieval times mod - We are the colony that likes to say NIII -Let's play
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Welcome to Rimworld Alpha 14 medieval times mod. In this series we are getting back to basics and lots of mud pies. So get your picket fences ready
Here are some of my other playlists that you may enjoy
Let's Play RimWorld http://bitly.com/rimworldalpha12
Let's Play Terratech http://bit.ly/terratechLP
Let's Play Prison Architecht http://bit.ly/prisonarchitechtLP
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About Rimworld Medieval times mod
Medieval Times operates as a game expansion, adding 2 new types of medieval factions to the game. It also adds various clothing / weapons / armor and building items to the game. In addition to medieval content, some bonus items / additions were added for fun & to flesh out additions by "Medieval Times".
This mod started as a personal mod combining "Ish's Medieval" and Shinzy's "Norbals", however it's current incantation does not use any of the assets or coding from either, all the coding should be using core files as a base for it's coding. if you notice anything creeped in let me know.
Some of the Items Added: ------------------------------------
Buildings/Furniture:
-Storage Chest
-Gardening Box
-Adobe Wall
-Embrasure (Wall with shoot'in holes)
-Crenulated Parapet (Short wall you can shoot over)
-Ballista (Super large stationary crossbow)
-Catapult (Hurls explosive balls)
-Medieval Forge
Equipment(Weapons):
-Forester's Axe
-Pickaxe
-Pitchfork
-Hand Sickle
-Medieval Spear (Think boar spear)
-Medieval Sword
-Crossbow
-Arbalest
-Recurve Bow
-Longbow
Equipment(Armour):
-Wood Plates
-Steel Plates
-Full Plate
-Hauberk
-Padded Jacket
-Sallets
-Nasal Helmets
-Bascinets
& many more
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Check these links for more information
https://ludeon.com/forums/index.php?topic=22316.0