Here is Rimworld alpha 14 episode seven. In this Rimworld alpha 14 let's play series we are using the Rich explorer scenario. In this episode we are working on the hospital and trying to make single rooms in this RWA 14 footage. Follow this RImworld alpha 14 let's play here ♥ http://bit.ly/Rimworldalpha14 ##### About Rimworld alpha 14 Well Rimworld alpha 14 launches on steam on July 15th. Here I'm starting a new series and also showing off some of the new features. Rimworld alpha 14 new features Scenario system New scenario system allows you to choose, randomize, and customize special situations to play in. Determine starting situation, your type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, and traits, and change special rules. Several built-in scenarios, including one matching the classic RimWorld experience, are included. You can randomize new scenarios. You can customize scenarios with a special interface that allows creation of any scenario you like. Pawn overlapping Pawns can no longer overlap during melee combat (unless they’re really small). No more animal deathstacks! This also creates new tactics around blocking, surrounding, or back-line shooters. AI Raiders can now enter “steal” mode if they see enough value. They’ll grab your stuff and carry it off. Kidnapping raiders now work together much better to kidnap. Instead of everyone fleeing at once, some will kidnap while others cover them. AI dressing algorithm is now better at making outfits to withstand cold temperatures. If there is no way to make a survivable outfit, pawns won’t arrive at all. No more raids arriving and keeling over in -60C weather. Predators no longer hunt boomrats and boomalopes. Pawns will be smarter about avoiding traps in various situations. New stuff Full Steam Workshop support for mods. You can now play as a tribe in some scenarios. Added torch lamp Added pemmican for low-tech food preservation. Research difficulty is now related to your faction’s tech level. Researching techs above your level is harder. So if you’re a tribe, researching spaceflight will be difficult. Added research (needed for tribes only): complex clothing, electricity Added research (needed for non-tribes only): pemmican Added research: air conditioning, autodoors, gun turrets Added ‘ransom demand’ incident. Can fire after one of your people is kidnapped. Added “killed my X” social thoughts so people dislike their loved ones’ killers Added new class of “minor” mental breaks, which can happen at mood under 40%. Added minor mental break: food binge. Ground fertility is now reported on mouseover. Added moisture pump, which slowly converts wet terrain to dry terrain. Requires power. Hives now pop out glow pods – bug light sources that glow for 20 days (as long as they’re installed) and can be reinstalled or sold. Added traits: creepy breathing, annoying voice. These are socially repellent. Added trait: pyromaniac. Will go on firestarting sprees when stressed, and never puts out fire. Added panther for jungle biome. Because I discovered panthers aren’t real and I need to cope with this somehow. There is now an orange glow to help you identify very hot areas. Added/replaced animals created by the excellent Kay Fedewa: Caribou Cassowary Deer Emu Arctic fox Fennec fox Red fox Gazelle Husky Ibex Lynx Megatherium (prehistoric giant ground sloth) Ostrich Raccoon Rat Turkey Arctic wolf Timber wolf Plus lots more see the full changelog here https://ludeon.com/blog/2016/07/alpha-14-preview/ ##### Subscribe ♥ http://bit.ly/shirlieroxsub Twitter ♥ https://twitter.com/shirlierox Facebook ♥ https://www.facebook.com/shirlierox ##### Check these links for more information http://store.steampowered.com/app/294100/