So, yes! It's time to begin a new life! Wish me good luck!
Open the description, comrade!
Yeas, Siberia is a hard place. But I'm already got used to it beacause I AM from the Siberia. Yeah, you can call me a SYBERIA SPECIALIST! That's why I play The Long Dark so good! I'm also a real Stalker because I've got a lot of experience of playing S.T.A.L.K.E.R. However today I'm playing as a voyager. Just in case.
By tha way, are you my comrade already? If not, press the SUBSCRIBE BUTTON, blin!
Neither vodka nor apple today. Siberian HARDCORE! The ice cream tomorrow, maybe? I don't know!
I currently spawned in s PLEASANT VALLEY spot, a very dangerous and hardcore one, wow! Huh! Yeah! Cool place! Literally... :D
These are the pages you are looking for:
MY TWITCH! Very-very DELICIOUS streams!: http://goo.gl/3FRc2D
Face my book here: https://goo.gl/7qqgka
My reddit account: https://goo.gl/uQZWXr
Tweet me here: https://goo.gl/aewGL3
Be in contact with me on VKONTAKTE!: https://goo.gl/1EyTr4
Do you SPEAK RUSSIAN? ТОГДА ПОСЕТИ РУССКИЙ КАНАЛ, БЛИН!: https://goo.gl/rcissV
Game information:
The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash landed pilot struggling to survive after a global disaster. The gameplay is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors."[6] There are two game modes available to the player, Story mode and Sandbox mode. Story mode will be episodic and was initially planned to be released late 2014, but was pushed to a late 2016 release.[7] For the game's alpha release, the players have access to Sandbox mode, with an option to spawn in one of the five maps: "Mystery Lake", "Coastal Highway", "Pleasant Valley", "Desolation Point", and "Timberwolf Mountain", all of which are connected together through transition zones.
The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives and a host of other items. Wildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions in regards to their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can also get sick from food poisoning and disease.The Long Dark simulates a full day/night cycle which is a fundamental part of the game. The game also simulates temperature and windchill, both of which are random during every playthrough, encouraging the player to carefully monitor the weather at all times to prevent death from exposure. Initially the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles. The easiest mode "Pilgrim", is for players looking for a more exploratory experience, "Voyageur " being a middle ground and the most well rounded with regard to exploration and survival, and "Stalker" for players looking for a more hardcore survival experience.
The save game system enforces careful decision making by the player as they are only allowed to save when they enter a building or go to sleep in the game. When the player dies, this results in permadeath and the original save file is automatically deleted forcing the player to start a new game.