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Skyrim Special Edition Modding Guide Ep9 - Converting Mods (Set-up and Tools)

Skyrim Special Edition Modding Guide Ep9 - Converting Mods (Set-up and Tools)У вашего броузера проблема в совместимости с HTML5
The next couple of episodes will be focused on converting mods from original Skyrim for use in the Special Edition using the Creation Kit from Bethesda. This video is all about getting the Creation Kit, setting up the .ini files and gathering some tools needed to do the job properly. The series itself will be designed around the mod user who wishes to convert basic mods for their own personal use. And I want to stress that, for personal use, at no point should the mods converted by you be redistributed to the public without the original mod author's permission. Follow Dirty Weasel on Twitter: https://twitter.com/thedirtyweasel 8/30/17 Update: Moved - [Messages] bBlockMessageBoxes=1 to CreationKitCustom.ini (Bad info) //Copy and paste into created CreationKitCustom.ini// [General] bAllowMultipleMasterLoads=1 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [Audio] bEnableAudio=1 [Messages] bBlockMessageBoxes=1 //Edit CreationKit.ini under [Archive]// Add to at end of sResourceArchiveList= ", Update.bsa" Add to at end of SResourceArchiveList2= ", Update.bsa" Links to Resources - Download Bethesda.net Launcher: https://bethesda.net/en/dashboard Gamerpoets Video on FO4 CK: https://www.youtube.com/watch?v=w7qNaL6s2PI SSE NIF Optimizer on Nexus: http://www.nexusmods.com/skyrimspecialedition/mods/4089/? Bethesda Archive Extractor on Nexus: http://www.nexusmods.com/skyrimspecialedition/mods/974/? Guide to Animation.hkx conversion on Nexus: http://www.nexusmods.com/skyrimspecialedition/mods/2970/?
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