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To those of you who are building maps for Portal 2, you may need some background sounds to your levels aka. soundscapes.
I have made this video it make it easier to hear a small preview of how they sounds and in which environment they are used. Soundscapes with POS in them use location specific sounds, which moves with the players location and angle to the soundscapes coordinates. Soundscapes with DIR in them use some sort of direction specific sounds, which is just sounds coming from or shifting direction based on the players angle to the environment based on the soundscape. Soundscapes with ORIGIN in them use location specific sounds, a bit like POS, but will play everywhere as long as the player can see it and it is defined by within the sound scripts and can therefore not be moved around in the world like POS sounds would. Some soundscapes may be excluded, either because of the lack of sound, identical or too similar to another one, may not work at all or something else. Those soundscapes excluded are listed below.
Listen with headphones for clearer details
For more information about the soundscapes in Portal 2 and soundscapes in general:
https://developer.valvesoftware.com/wiki/List_of_Portal_2_Soundscapes
https://developer.valvesoftware.com/wiki/Soundscape
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Soundscape sections in order:
00:05 - Testchambers
02:50 - Vegatation
06:20 - Destruction
13:05 - Partial destruction
23:20 - Industrial
28:05 - Reconstruction
31:35 - Sabotage
41:05 - Underground
51:30 - Behind the scenes
52:30 - Paint
54:15 - Chapter 4
01:02:30 - Multiplayer co-op
01:14:00 - Co-op DLC 1
01:17:30 - BR train interior
01:19:15 - Press demo
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Excluded soundscapes:
// soundscapes_destruction.txt
TestChamber_Destruction.Intro_04_Alt
TestChamber_Destruction.Intro_05_End
TestChamber_Destruction.Intro_06
TestChamber_Destruction.GlaDOS_Hall
// soundscapes_industrial.txt
TestChamber_Industrial.WarehouseWronk_02
TestChamber_Industrial.WarehouseImpact_02
TestChamber_Industrial.WarehouseImpact_03
TestChamber_Industrial.Incinerator_Tube_Fall
TestChamber_Industrial.Incinerator_Destroyed_Room
TestChamber_Industrial.Intro_01_Ride_02
TestChamber_Industrial.Intro_01_Ride_03
// soundscapes_reconstruction.txt
TestChamber.Industrial_clean_01
// soundscapes_sabotage.txt
sab.tox.hall
sab.factory.trans_01
sab.factory.hall_01
sab.panel.spawn
// soundscapes_underground.txt
ug_sphere_samll_room
ug_sphere_int_01a
ug_portal_int_03
// soundscapes_paint.txt
TestChamber.paint.liquid_02
// soundscapes_chapter_4.txt
finale_3_spawn
finale_4_chamber_01
// soundscapes_mp_coop.txt
spawn_room_intro.instance
room03.start
room02.start02
room03.start02
room02.doors
room02.laser_2
room02.fling_3
room03.fling_3
room02.infinifling_train
room02.come_along
room02.fling_1
room02.catapult_1
room04.catapult_1
room06.catapult_1
room02.multifling_1
room02.fling_crushers
room05.fling_crushers
spawn_room01.instance
room02.wall_intro
airlock01.instance
room02.wall_2
room04.catapult_wall_intro
room04.wall_block
room02.catapult_2
room04.catapult_2
room02.turret_walls
room04.turret_walls
room02.turret_ball
room04.turret_ball
room02.tbeam_fling_float_1
room02.tbeam_drill
room02.tbeam_catch_grind_1
room02.tbeam_laser_1
room02.tbeam_end
room03.tbeam_end
room04.paint_walljumps
room02.paint_red_racer
room04.paint_red_racer
// soundscapes_coop_dlc1.txt
crazybox.01
// soundscapes_br_train_interior.txt
TestChamber_Industrial.BowedMetal_01
TestChamber_Industrial.WarehouseImpact_01
TestChamber_Industrial.WarehouseImpact_02
TestChamber_Industrial.WarehouseImpact_03
TestChamber_Industrial.WarehouseMotor_01
TestChamber_Industrial.WarehousePower_01
TestChamber_Industrial.HotelFluorescents_01
// soundscapes_pressdemo.txt
PD.Industrial_muffled_04
PD.liquid_03
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I do not claim to own any of the copyrighted material used in this video.