Also known as Mon-musu Quest Paradox RPG, or もんむす●くえすと!ぱらどっくすRPG. This video will be superseded by a better quality, faster run, once I've built my replacement computer. This playthrough's priorities are, in this order, speed, describing what I'm doing, and lastly, why I'm doing them. I did not hold these priorities perfectly in this run; several times I stop the action entirely to explain the plot (which should have been the last priority). If you're interested, you can buy Monmusu Quest! Paradox RPG here: [http://www.dlsite.com/ecchi-eng/dlaf/=/link/work/aid/exportthis/id/RE150726.html]. Errata/notes for the next run: I messed up the cut-in setting in Config. I set it to the right setting, then moved on, then came back and set it back to the wrong (default) setting. I said early on that falling in battle is a Game Over. It's not, in the traditional sense; you continue automatically. But I would end the walkthrough there; in fact, I had to, in a previous run. I'll make Luka a Player next time, and leave Alice as a Noble. Use Harpy Feathers. Also, grab the money chest in the first dungeon so you can buy enough your first time. Maybe we can skip recruiting Gob. REFER TO AMIRA AS "IT", NOT "SHE", YOU THUNDERING MORON. (After the reveal, of course.) "Phoenix Tails", not "Phoenix Feathers". Maybe we could buy them and still advance the plot, but we don't need them. Keep Lime in the party. Receive fish. I don't actually know why the three maous are at war. Power? Prestige? Macguffin? Re-read the bell artifact's description. Perhaps it only prevents sinking by storms? They should have made a 4097 Page for the library. You know, provide some more variety. Make a new instance so the medals appear. Ham it up. Seriously, chew the scenery. Spit out your Sonia spoiler at some point. Name the towns, and the bosses (especially, for crying out loud, the final boss).