Wednesday, 29 July, 2026г.
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пример: покупка автомобиля в Запорожье

 

Steps if your Armor/Clothing does NOT have a CBBE body in it

Steps if your Armor/Clothing does NOT have a CBBE body in itУ вашего броузера проблема в совместимости с HTML5
--Check if Armor/Clothing has the CBBE body in the file already-- 1) Open up Body slide, then click Outfit Studio on the bottom right. 2) Click File -- Load project -- pick the armor/clothing you want to have physics applied. 3) After the file is loaded, on the top right you should see all the pieces that the outfit is made up of. If you see the CBBE body on the list (Usually colored in green) and/or you can see the body in the scene with the armor then you have the CBBE body in your scene. If you dont see it then you dont have it in your scene. --Steps if your Armor/Clothing does NOT have a CBBE body in it-- 1) Click file -- Import -- Navigate to where the CherrysCBBEPhysics.nif file is. It should be located in the Tools/Bodyslide/ShapeData/CherrysCBBEbodyphysics folder (or something simular) This will import a new body into the scene, the way to tell is that you should see a new CBBE body in the list on the top right, many times named "CBBE Outfit" 2) On the list on the top right, Right click on the new imported CBBE body (Usually called "CBBE Outfit") and Select "Set Reference" This will turn the name of the newly imported CBBE body green. 3) Now we want to select ALL of the pieces of the outfit BUT NOT THE NEW CBBE body we imported. We can do this by selecting the top item in the list -- holding shift and click on the second to last item on the list (Not the new GREEN CBBE body which is usually the last item on the list) 4) Right click on any of the pieces that you highlighted -- select "Copy Bone Weights" 5) The dialog box that pops up with the range, leave the defaults, it should be fine, then click ok (this might take a minute depending on how big the outfit is) 6) !!IMPORTANT!! Click File -- Save AS -- UNCHECK the option on the bottom LEFT of the popup box that says "Copy Reference Body" (If you get a popup that says some verticies were not weighted it should be ok to click continue or ok you just should test the outfit in game to make sure it moves ok, if it doesnt play witht he sliders in step 5 then do the rest of the steps) 7) If you are done converting all files CLOSE Outfit studio and Body slide!!! Then reopen Body slide and you can Batch convert or select the single outfit and build it to your preset shape or the shape you like. You MUST build the outfit in Body Slide after you save it for it to show up in game, Also it is important to reopen the whole program after all the outfits you saved and worked on to ensure that they get built properly in Bodyslide after. 8) !!important note!! Most of the time it is very important to convert all pieces including boots and accessories that come with an outfit even if it doesnt cover the breasts or butt. If you do not, when you wear boots/shoes or accessories that you didnt convert with something you converted you will get odd results of clipping and/or body mismatch. 9) Done!! Have fun!
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