Wednesday, 05 August, 2026г.
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[TAS] Super Mario Galaxy: Mario Meets Mario - 0.5x A Presses [Mario]

[TAS] Super Mario Galaxy: Mario Meets Mario - 0.5x A Presses [Mario]У вашего броузера проблема в совместимости с HTML5
The held A press is used to grab the star, and it also makes coinless possible, which would save a menuing A press in a full-game run. Toy Time Galaxy's 2nd star was previously 1.5x, jumping to escape a second hit from the laser pod to take damage through the electric barrier. ABC spreadsheet: https://docs.google.com/spreadsheets/d/10GjH7cXf0cn7uMFX6IGB_G3JiDuvqMxZirVb4JwKRHA/ I start off by triple bouncing off Captain Toad, and then spin pounding his head to get momentum over to the launch star. On the next planet, I spin bonk onto the wooden gear, then spin off it into the laser, taking damage in mid-air to recharge my spin so I can spin again onto the laser pod, grabbing the launch star chip. From there, I run off the edge and quickly turn around and spin backwards. Moving backwards in mid-air is faster than forwards, and it gives me the speed to get onto the sloped edge of the gear, which then puts me in mid-air for another spin over the gear. I easily duck under the electrics, and the next set can be ducked under too, but instead I used the tiny bit of air Mario gets from running over an edge to spin over the electrics, and then used the gravity change to help get onto the blue block, skipping having to do weird walking to get on it. For the last 4 star chips, I first get a mechakoopa to fire boost me up to a chip, then I do some angled walking to get on the big screw. Going to the blue screw, I spin bonk off the side and get some strange microgravity onto the square ledge around the screw, and then spin off the ledge onto the screw. After that is some more angled walking back onto the block, going to the 4th chip in the crystal, and then instead of messing with more angled walking, I just spin onto the screw to the last chip and launch star. Now for the Mario section. I tried my best to avoid the slight falling off the edge of yellow platforms, so I wiggled around to get either flat walking or slightly bumped walking. For the 2nd silver star, I needed to raise a yellow platform and fall off it, so I couldn't avoid that. For the 3rd, when TASing it, I grabbed it and ran up the tilting platforms, running along the top, and then, wanting to run down the other side to avoid falling, I fell off and had glitchy sliding. I thought that looked cool, but also found I could walk on the bottom of the platform (seen in the bonus bits), but went with sliding instead. For the 4th silver star, I ran on the edge of the green platform to stop it shrinking, then ran to the starlet, turned around, and slid into it. Going up the tilting platform, I stuttered a bit to be able to run down the top down to the green platform. No falling needed. For the 5th starlet, I spun as early as I could, and it looks like I landed on lava, but I barely landed on the edge of the yellow platform's collision. After the star cutscene, it was a bit messy, but I managed to walk onto the green platform before the yellow one sunk into the lava. Finally, the star was grabbed with a backwards spin. ABC playlist: https://www.youtube.com/playlist?list=PLNOUOE9YHiMTKw1APuSYHE63VE__y1hgb
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