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TH10 v TH10 - 4 Earthquake + Mass Giants

TH10 v TH10 - 4 Earthquake + Mass GiantsУ вашего броузера проблема в совместимости с HTML5
I'm convinced that taking 4 earthquakes is more valuable than taking 2 jumps against the right types of bases and using this style of attack. If you think about it - a lot of your spell selection is based on working around the problem of pathing through compartments...so the simple solution is - to take the base pockets out of the equation to give your troops a reliable path into the core of almost any base.
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