Set in the time following the Second War and the establishing of the Orcish Internment camps, a group of rag-tagged adventurers find themselves thrown into a strange series of events. Originally hired as mercenaries to hunt down the marauding Warsong clan and their infamous Chieftain, their mission was soon changed to something far larger and more important. While on route to Stratholme the party is ambushed by a group of, what appears to be, a small raiding party of Orcs.
Directors note: Hey everyone! In early 2014, friends of mine decided to start up a World of Warcraft RPG game. Having never played any table top DND games before, I immediately signed up and when the time came to vote for a DM, I was voluntold. Despite the fact that I knew nothing about being a DM, they chose me as I’m quite well versed in Warcrafts lore. As a story writer, I was excited to take on this challenge and almost two years later, the campaign is still going strong. As a machinima writer and director who works closely with Mushanga, I proposed the idea of creating a ‘cinematic’ for the finale of their current chapter. Despite the fact the name of the campaign was ‘The Hunt for Hellscream’, the players were no longer concerned with actually finding Hellscream and I decided to make Grom a random elite boss to bring their current chapter to a close. The actual fight happened during a game session and the end cinematic was partially scripted(though they didn’t know what was to happen). There was never going to be a chance for them to kill Grom Hellscream (considering his stats were far superior to theirs) but he did give them one hell of a fight where death was a very likely possibility (despite the scripted end cinematic). Player NPC’s that they met earlier on in the campaign appeared to help the ‘Heroes’ to give them a better chance against the dozens of rampaging Warsongs.
I hope you guys enjoy these two cutscenes (even if they may make very little sense as I’ve left out the majority of the story) It was never originally intended to serve as a stand-alone machinima with a flowing story arc but it turned out to be a fun ‘side project’ we took on following our completion of our Second Place Blizzcon Entry.
Music featured from the Pirates of the Caribbean soundtrack, of which we own absolutely nothing of course.