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UNFAIRnament - Round 12 - Dead or Alive 5 (Tie-Breaker)

UNFAIRnament - Round 12 - Dead or Alive 5 (Tie-Breaker)У вашего броузера проблема в совместимости с HTML5
Go to this playlist to see every round of the UNFAIRnament! https://www.youtube.com/playlist?list=PLVVCico1W80lbaNwXpMoCH3MAFRmRam_O What is UNFAIRnament? Problem: We want to make videos but we have five people in the room, too many for pretty much any game. Solution: The UNFAIRnament! Five people compete in a tournament grid, playing a game each round that has been chosen completely at random from a list of more than twenty. We played on the Xbox 360, Playstation 3, Gamecube, and Wii U (including re-released or backwards-compatible Dreamcast, Playstation, Nintendo 64, or even older games). This is the kind of competition where you may need to learn a game on the fly against someone who has played it for years online. Spoilers: It. Isn't. Fair. The person who wins can be a real surprise, though, which is what makes it so GLORIOUS. Game description (via Wikipedia): Dead or Alive 5 (abbreviated to DOA5) is a fighting game in the Dead or Alive series, developed by Team Ninja in partership with Sega AM2 and released by Tecmo Koei simultaneously for the PlayStation 3 and Xbox 360 in September 2012. It is the first Dead or Alive game to have a multi-platform release since Dead or Alive 2 as well as the series' first installment that was released for the PlayStation 3. Dead or Alive 5 features guest characters from Sega's Virtua Fighter fighting game series and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events of Dead or Alive 4, telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone. The game received generally favorable reviews. A portable and expanded version for the PlayStation Vita, entitled Dead or Alive 5 Plus (stylized as Dead or Alive 5 +), was released in March 2013. A new version, Dead or Alive 5 Ultimate, is currently in development for the PlayStation 3 and Xbox 360. The game has four main modes: Story (the main Story Mode and its bonus Missions), Fighting (offline modes, including Versus, Arcade, Time Attack and Survival), Online (Simple Match, Ranked Match and Lobby Match) and Extras. Training Mode has more features than the previous Dead or Alive games, including allowing for players to adjust the AI opponent's behavior. Online modes include an ability to organize and host tournaments for up to 16 players, Spectator Mode enabling users to chat with other players while watching fights, and Online Dojo, a training mode where one can practice with other players. Extras include Spectator, where players can watch replay of their matches, or watch fights between two AI players, and also take photographs from a position and angle of their choosing with a fully controllable camera. Fighting System The fighting gameplay is based on that of Dead or Alive 4, with several changes. Like in the other games in the series, fights in Dead or Alive 5 are based on an interruption triangle system in which strikes (normal attacks) beat throws, throws beat holds (strike interception attacks), and holds beat strikes, all of such counterattacks causing extra damage. Tag team battles from the previous DOA games have been retained. The fights take place in interactive and now more highly-destructive arenas. The game's characters are rendered in much more realistic visual style than in the previous titles in the series, including new details such as the fighters getting sweaty and their clothes getting dirty during the fights, costume-specific breast physics and semi-transparent clothing. A new feature called Power Blow (a triggered powerful attack that can be executed when a character's health is below 50%) enables the players to knock the opponent character away in a selected direction. Characters can be thrown into the series' signature Danger Zones or over a cliff in the multi-level stages; this initiates another new feature, which is a cinematic quick time event called Cliffhanger. With Cliffhanger, if a character can grab onto the stage at the last moment before falling into a lower level, an action sequence is activated where the opponent character can make an effort to inflict even more damage if the attack succeeds. The game's Critical System features Critical Stuns (after having been hit with specific moves, opponent characters get stunned and are unable to block, but can still perform holds), Critical Combos (striking a character in a Critical Stun state can prolong the amount of time they remain stunned, but the damage that can be inflicted this way is limited) and Critical Bursts (specific strikes over the damage limit of successful Critical Combos that leave the target character completely defenseless for a short while).
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