Wednesday, 17 June, 2026г.
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Unity Asset Store Pack - City Building Simulator project (sim city style) (Download link below)

Unity Asset Store Pack - City Building Simulator project (sim city style) (Download link below)У вашего броузера проблема в совместимости с HTML5
Download link: https://assetstore.unity.com/packages/templates/packs/city-building-kit-complete-version-16832?aid=1100lNXT&pubref=CityBuildingKit-CF-YT-20thMay19 City Building Simulator project (sim city style) for Unity 3D Starter Version. Requires NGUI + 2DToolkit Develop mobile city-building games. Add your own game features, menus, art. 100% source code included. No Unity Pro license needed. Create a City Building Simulator Supports both animated sprites and 2D buildings. Demos and source code included. 3D models are not easily supported. We recommend exporting as sprites or 2D graphics. (See documentation for details) Source files includes examples like: - Gold Storage Buildings - Gold Generation Mines - Liquid Storage Buildings - Liquid Generation Units - Exclusive purchases (e.g. builder houses) Additional XML and menu samples for expanding the kit: - Competition Menu (upgrade kit versions for full-use) - Characters Menu (upgrade kit versions for full-use) - Building upgrades - Friends Menu - Specialized buildings like Artifacts Watch us build a base or Play App Demo Build a prototype within hours, not weeks Fully customizable game kit designed to run out-of-the-box. Import assets, swap graphics, and deploy on any platform immediately. Don't believe us? Watch us build a demo in 60s Question: Is 329 hours of your time worth $90? Building a mobile city builder game from scratch is no easy task. Here's a side-by-side comparison of each time-consuming feature we did. Included with this version - Building Items Art (x11 worth 12 hrs per asset) - Terrain Art (10 hrs) - Isometric Camera Setup (10 hrs) - Item XML Data (10 hrs) - Building Construction Script (10 hrs) - 2D Gameboard Setup/Scripts (50 hrs) - Camera Improvements (10 hrs) - Gestures like Drag-and-Drop (5 hrs) - HUD Art and Scripting (30 hrs) - Game Store Menu (10 hrs) - In-App Purchase Menu (10 hrs) - Currency Generation/Storage (10 hrs) - Sound Effects (2 hrs) - Multi-platform Bug Fixes (30 hrs) Kit: $90 to get all of the above DIY: $12,173 est. value at $37/hr (329 hr) Works on all platforms - Android (tested Samsung Galaxy S) - iOS (tested iPhone 5, iPad 1, iPod 4) - Web Player - Desktop PC / Mac Games Powerful City Builder Framework - Design Your Own Buildings - Gems and In-App Purchases (IAP) - Gold/Liquid Generators and Storage - Expandable with assets *Does not include strategy game elements like PvP to make games. Upgrade to the Pro version including PvP battles, unit deployment, NPC character demo and more. --- Customize Your Own Terrain Supports every possible theme. Build games with space battle themes , farming simulators , or flying island themes. The 2D tile map is fully editable and expanded with the 2D Toolkit asset Learn about editing terrain Earn Revenue with In-App Purchases on iOS/Android Each of our kits comes pre-configured to support any In-App Purchase asset such as Simple IAP or Unibill. Use IAP for iPhone, iPad, iPod and Android mobile game development. Make free-to-play freemium games powered by IAP sales on the App Store and Google Play Marketplace. You can sell: - Gems to speed up construction or training - Extra gold/liquid to purchase buildings - Additional construction builders - Or add your own in-app purchases Gems (Hard $ Currency) Used by most mobile free-to-play strategy games. Players can finish constructing their base faster with gems. Gold (Soft Currency #1) The kit supports two soft currencies, for example gold, cash, coins, crystals, or any sort of currency you wish to create. Liquid (Soft Currency #2) The kit supports two currencies, plus gems in your mobile game. Players spend to buy new buildings.
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