Unreal Engine - Animation setup - pt 2: Creating Blendspace and state machine
У вашего броузера проблема в совместимости с HTML5
This series of videos examines the process of setting up a third person character in Unreal Engine 4 using custom characters and Animations. We begin withthe import process and progress through the stages required to create a third person controller that allows for basic controller inputs such as walking, jumping and attacking.
pt 2 looks at how to create a blendspace for transitioning between idle/walk/run as well as the first steps in creating a state machine