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Vray For Sketchup #4/3 - Advanced textures in vray for sketchup

Vray For Sketchup #4/3 -  Advanced textures in vray for sketchupУ вашего броузера проблема в совместимости с HTML5
Lesson_1 https://www.youtube.com/watch?v=X_ztoxtw7Ng&list=PLnADjKEBiMHbtaJ0PF9-uspa0Ph-6jgOT Lesson_2 https://www.youtube.com/watch?v=QuzSYkEh4hs&list=PLnADjKEBiMHaH7SRszxrJzQCTTkLaDLuA Lesson_3 https://www.youtube.com/watch?v=cWoyyDLf3Eg&list=PLnADjKEBiMHbUW0tFRZ9LPQNmi8B43r0- Lesson_4 https://www.youtube.com/watch?v=_qGe8WUbdn8&list=PLnADjKEBiMHbWrlNLgxO7MWgvkxLja90E Lesson_5 https://www.youtube.com/watch?v=z29oTYxqAHA&list=PLnADjKEBiMHYh3Xj1qYeBbyNcFTIt2SNM #Advanced #textures #vrayforsketchup In this tutorial we're going to learn advanced image textures mapping in vray for sketchup + Dirt Map – a V-Ray specific map that is procedurally generated during rendering. It returns one of two colors (occluded or unoccluded) or a blend between the two depending on whether or not there is geometry close to the shaded point. This allows us to simulate effects like dirt gathering in crevices or wear on edges of the geometry. However, the texture is mainly used to create an ambient occlusion pass. The AO pass darkens the image where the objects are close together in a way fake-simulating contact shadows. + Curvature - the curvature texture is somewhat similar to the Dirt Map. It allows us to sample a geometry and detect its curvature. The texture will then return dark values for areas that are dents or holes and lighter values for the peaks. We can then use this texture to shade these areas differently by using it to control a Blend Material and blend different shaders. Setting up this texture requires a bit of experimentation because it greatly depends on the scene scale. + Edges texture - returns one color for the faces of a mesh - Background Color and another color for its edges – Edges Color. The texture can be used in a Bump map slot of a material which will smooth out the sharp edges of the geometry. It is important to note that this is only a shading effect and the original geometry will not be smoothed. + TriPlanar - this texture allows us to assign bitmap or other 2d textures to objects that do not have proper UVs. The texture projects (one or more) textures along the local axes of the object. Sketchup vray basic, vray 3.6 tutorial basic, sketchup vray material, sketchup vray tip, trick, lesson, sketchup vray Advanced Materials, vrasy diffuse, specular, primary amount, glossiness, bump, blend
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