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Gamification—it’s all about the science of play. How does the psychology of how we behave in a video game, or during a round of chess or cards, translate into the rest of our lives? Here’s how experts and educators are taking games like “Clash of Clans” into the classroom to help us better understand ourselves.
This Great Big Story is a paid contribution by Supercell. (http://www.facebook.com/clashofclans)
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