Release: Jun 2012 - Ascaron Entertainment UK Woodcutter Simulator 2012, You play a Slovenian forestry worker who not only has to fell the trees, he has to drive the skidder that drags them to the sawmill, operate the crane that lifts them onto the conveyor, collect the resulting logs, carry them over to another crane, before, finally, loading a waiting lorry and collapsing in a sweaty heap. Except you can't collapse in a sweaty heap because the scenario people at ActaLogic are slave-driving bastages. The first of the eleven missions took me over three hours to complete. Instead of starting gently with a sensible 'The village of Lesny Szgyd needs a new May pole'-style tutorial, WS begins by asking you to cut and process five trees -- a task that involves at least sixty separate vehicle journeys plus an eternity of crane-based arsing-around. Woodcutter Simulator can do weirdness, but not the good organic kind. The PhysX engine is robust enough to ensure craning a trunk onto a moving conveyor is an engaging and intuitive business, but things can get a tad supernatural at the other end of the mill...