World of Tanks 1.0: Road to the biggest patch in the history of the game / Milos Jerabek
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World of Tanks 1.0: The path towards the biggest patch in the history of the game The talk is focused on how the big 1.0 patch was created, from the initial idea on paper, prototype, all the collaboration and work done, optimisation all the way into how we communicated this to the players. Focusing on the team and how many people worked on it, what difficulties we had to resolve and all the issues we had to face to, the talk should be eye opening both to players as well as to developers, explaining the size of the effort and explaining what you are facing in the moment of patching such a big project like World of Tanks during the live production.