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ZBrush UDK Character - 17 - Bringing Down the Polycount

ZBrush UDK Character - 17 - Bringing Down the PolycountУ вашего броузера проблема в совместимости с HTML5
In this lesson we refine our ZRemesh and take a look at bringing the number of points (and polygons) down to a better number for a game engine.
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