Crash Bandicoot 2: Cortex Strikes Back - PCSXR-PGXP/Pete'sOGL2 xBRZ TWEAK
У вашего броузера проблема в совместимости с HTML5
PCSXR-PGXP by iCatButler. Pete's OpenGL2 plugin tweak by tapeq. Using widescreen hack.
PCSXR-PGXP emulator (with Pete'sOGL2 TWEAK and OpenGL 1.78 plugins):
http://ngemu.com/threads/pcsxr-pgxp.186369/
Pete'sOpenGL2 plugin tweak (this version does not support PGXP):
http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/
Uploading this just to complete the trilogy. It works flawlessly, like the others in the franchise, using "Memory only" mode. There's only some artifacts due to the widescreen hack. I think that with PGXP, this is not as bad as when the widescreen hack started on PCSX-R.
This game also has the "holes" featured in Crash 3, although they're practically hidden because the levels are designed with more curves, and levels that are more straight put the camera slightly upwards, preventing the player from looking forward. Those "holes" are more viewable in the end level warp room.