Massive Multiplayer in Unity +200 Players, Setup and Playing, Ep.1
У вашего броузера проблема в совместимости с HTML5
SpatialOS just release their Unity Game Development Kit (gdk)
So lets make a massive multiplayer game!
Links:
SpatialOS console
https://console.improbable.io/auth/sign_in?redirect=https%3A%2F%2Fconsole.improbable.io%2Fprojects
.NET Core SDK (x64)
https://www.microsoft.com/net/download/dotnet-core/2.1
SpatialOS Installer
https://console.improbable.io/installer/download/stable/latest/win
Visual Studio 2017
https://visualstudio.microsoft.com/downloads/
Commands used:
git clone https://github.com/spatialos/gdk-for-unity-fps-starter-project.git
powershell scripts/powershell/setup.ps1
spatial cloud upload myassembly
spatial cloud launch --snapshot=snapshots/default.snapshot myassembly cloud_launch_large.json shootyshooty
This command defaults to deploying to clusters located in the US. If you’re in Europe, add the --cluster_region=eu flag for lower latency.
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